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Changelog V0.0.9 - Second Main Quest and Tester Phase
2 minute read
ahobowhosnameisu

Hello! It's me, Hobo, coming at ya with another update! The second main quest has been completed for you guys, where you are introduced to the crafting system in much more depth. All thats left for the third main quest are some final implementations that shouldn't take too long to write out. The current plan is to have a tester phase open up on the 20th of October and as of now, we are entirely on track to hit that deadline! On top of scripting the main quests, there has also been a fair amount of changes, fixes and tweaks to the server overall! So, here they are!

Changes & Fixes:

 

  • Fixes for Main Quest 1 (MQ1) regarding NPC dialogue.
    • Added a new section to the quest involving a priest.
  • Added a new section explaining attributes to the player via Triston
  • Added a new command, /materials, that shows you information on the various gathering materials you can collect in the wild.
    • Has information on where you can find them as well as their uses.
  • Created Main Quest 2 (MQ2).
    • This quest is an in-depth dive into the crafting and gathering professions that are available to the player.
      • Also introduces players to class weapons and general crafting.
  • Changed formatting in BetonQuest files
  • Increased the projectile speeds of Fire Bolt, Ice Bolt and Lightning Bolt
    • Fire Bolt and Lightning Bolt now have cooler particle effects
  • Drop tables for mobs have been tweaked for all mobs.
    • Mobs now drop items properly, with a master drop table being created allowing for easy modification.
      • Mobs give XP based on their level and difficulty
      • Items are also dropped based on level and difficulty (Liable to further tweaking however)
  • Hostile mobs also spawn at dusk now.
  • Added a new function that despawns mobs on interaction in safezones
  • Tweaked Repair Kits
    • Overall repair values were balanced
    • Unorthodox repair kits can now be found in several tiers, with increasing rarity and repair values, allowing for more balanced weapon repairing.
  • Basic attacks for wands no longer require mana.
  • Swords have been buffed overall, with a 25-50% increase in damage. Stone Sword in particular went from 2.5 to 5 damage per swing.
  • Goblins in the tutorial world now deal less damage.

Well, that's it for most of the changes and fixes. I'm sure some of them slipped by me but those are the major ones! Hopefully, you guys are as excited for the upcoming tester phase as we are! Remember, October 20th! Anyways, that's all I have to report, feel free to send us a message on the Discord!

Changelog V0.1.4 - Updates and Changes!
Changelog V0.1.4 - Updates and Changes!
Heyo! I know it's been a while since our last changelog. I'll have to apologise for that, I've been extremely busy with life and school and haven't had time to work on the server as much as I wanted to. However, there's been a ton of changes and...
ahobowhosnameisu
2 minute read
Changelog V0.1.3 - Meet the Jeweler
Changelog V0.1.3 - Meet the Jeweler
Hello! It's me! Hasn't been too long, but here's some of the latest changes and additions! + Additions: The Jewelry profession has been implemented for the first 2 tiers currently available to players.
Copper and Iron bands, gem slots and...
ahobowhosnameisu
2 minute read
Changelog V0.1.2  Fixes, Changes, Models and... Professions?
Changelog V0.1.2 Fixes, Changes, Models and... Professions?
Hello! We got another changelog for you guys, and with our tester phase well underway, there are going to be more and more of these as changes are made and content is created. Hopefully, you guys have been enjoying our tester phase! Make sure to...
ahobowhosnameisu
3 minute read