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Changelog V0.0.2 - Tutorial Fixes & Future Plans.
2 minute read
Wild

Changelog V0.0.2 - Tutorial Fixes & Future Plans.
+ Fixes:
• placeholders in MMOItems
• respawn location for tutorial cave
• goblin shaman no longer gives nausea effect
• marble flax crafting
• goblin shamen no longer teleports himself
• reduced boat captain speech for it to fit on screen
• mob damage indicators


- Changes:
• layout of woodworking crafting UI rearranged to make more sense
• buffed the tutorial sword (Ancelot's Copper Dirk)
• nerfed goblin & shamen damage & health
• added GPS locations to the following:
    - Bank
    - Hemp
    - Cave
    - Port
• added notifications for when the player is gathering hemp
• notification when entering the cave before you are ready now teleports you to Ancelot instead of Phillip
• added item holograms for materials in the tutorial
• Boat Captain will now teleport you to the main world


! Known Issues:
• /tutorial text is not current
• fibre and wood drops straight to inventory instead of dropping
• it is possible to escape the tutorial
• upon logging in for the first time it is possible you may not be teleported to the tutorial please let us know if this affects you.
• mob leashes are very bugged, mobs will often escape to places not intended.
• player heads & players in UI appear as black or blank (this is a Mojang issue and can't be fixed without updating to 1.19)
• item slots for rings etc don't have a proper texture and are nonfunctional
• Player head for the profile item is invisible
• Ancelot's descriptions of wood and stone hide the option to continue the conversation.


? Planned Stuff:
• overhaul all professions
    - item drops
    - item loot tables
    - drop effects
    - etc
• New class; Barbarian. High DPS Slow movement. 1v1 Style, little CC abilities.
• New class; Cleric. Healing & Buffs, High DPS for undead mobs. Standard healer.
• New profession; Jewellery. Create items with lasting passive buffs, wearable.
• New profession; Cooking. Make tasty food for powerful temporary buffs.
• Item reworking and balance pass
• Creating new items (weapons, armour, jewels, crafting items)
• Implement the first main storyline quest. (20 min playtime) Wooo! ????
    - Will include tutorials on skills, abilities & classes.
• Open testing for the main quest when implementing
• overhaul drop tables for mobs
• Planned week-long testing phase (Soon™)
• Future planned open closed alpha.
• Possible update to 1.19 depending on compatibility (We will use a plugin to disable chat reporting entirely).

Changelog V0.1.7 - Quest Tracker, Shops (WIP), and Jewellery Crafting!
Changelog V0.1.7 - Quest Tracker, Shops (WIP), and Jewellery Crafting!
Hello again! We've continued to be busy. Sadly this changelog is a little later than I'd like it to be. There's still a lot here to go through though! We've also got a couple extra things that didn't make it to this changelog as they are still...
Wild
5 minute read
Builder log #4 - The undergrounds..
Builder log #4 - The undergrounds..
Another builder log! Hello readers! I am back with another builder log keeping all of you posted on the building progress on the server!

All of our new builders have done a fantastic job at expanding the spawn region, making it exciting and...
Samtactical
1 minute read
Changelog V0.1.6 - New Look + Pets and Quests!
Changelog V0.1.6 - New Look + Pets and Quests!
Hello! We've been busy. Changes - Buffed armour durability by 10x Animals now spawn around OldPort Animals now randomise their spawn location Lowered early quests XP gain Removed old item bank Migrated most quests to the new map A couple of...
Wild
2 minute read