2022 Road Map
2 minute read
Hello! It's me again! As summer is coming to a close, development, paradoxically enough, should begin to ramp up as I start school and procrastinate my assignments. I thought you guys would appreciate a roadmap of what we plan to do in the upcoming months. Please note that the timeframes are subject to change without notice. We've done quite a bit of backend changes and QoL changes that you wouldn't be able to notice nor would you be too interested in hearing (Sorry Wild).
????- Wild
September:
- Updates, updates, updates:
- We plan on updating most of our plugins to their latest, stable versions
- We plan on moving to 1.19.2 (And also disabling the chat reporting system)
- I will be updating our MMOCore systems to reflect the newest changes pushed to the plugin
- These include: overhauling the profession system, overhauling player resource regeneration, overhauling waypoints (shrines can now be linked), changing how levelling up works
- Classes:
- I will finally finish the last of the barbarian skills.
- Start and hopefully finish the cleric skills
- Quests:
- Once the above is done, I will begin implementing the first of the main storyline quests, a 20-minute-ish quest that will serve as a way to introduce players to the overworld as well as our class and skill system.
- Closed Alpha (Maybe?)
- Should all of this go smoothly?? Near the end of the month, we will hopefully be opening an alpha testing phase to our Testers.
October:
- Bug Fixing:
- Once our alpha testing phase closes temporarily, we will be fixing all the reported bugs.
- Mythic Mobs Overhaul:
- There will be a massive overhaul for our mobs
- Mobs will have elemental damages/weaknesses/immunities
- Classes will also have the same
- Mobs will drop more varied/interesting loot
- New mobs will be created (at a low priority)
- There will be a massive overhaul for our mobs
- Classes:
- Mages, Paladin and Rogue classes will start development
- Skills may be changed/updated for better functionality
- Quests:
- The second main storyline quest will begin production
- Sidequests will be added to Old Port/Old Port Farm
- Permanent Closed Alpha:
- Once all this is done, hopefully, we can permanently open a closed alpha server for better bug testing/implementation
November:
- New professions will be added (May be moved up):
- Cooking and Jewelry
- With these professions, we'll add their respective items such as food and rings.
- Expansion of Testing Area
- Testing Area will expand further out into the wild
December:
- Dungeons (?)
- If our production plans go, well, to plan, hopefully, we can add dungeons to the server!
- Christmas break and downtime.
- Server Development will likely slow down with the holidays and exam season.
- Expect bug fixes and maintaining progress so far.