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2022 Road Map
2 minute read
ahobowhosnameisu

Hello! It's me again! As summer is coming to a close, development, paradoxically enough, should begin to ramp up as I start school and procrastinate my assignments. I thought you guys would appreciate a roadmap of what we plan to do in the upcoming months. Please note that the timeframes are subject to change without notice. We've done quite a bit of backend changes and QoL changes that you wouldn't be able to notice nor would you be too interested in hearing (Sorry Wild).

????- Wild

September:

  • Updates, updates, updates:
    • We plan on updating most of our plugins to their latest, stable versions
    • We plan on moving to 1.19.2 (And also disabling the chat reporting system)
    • I will be updating our MMOCore systems to reflect the newest changes pushed to the plugin
      • These include: overhauling the profession system, overhauling player resource regeneration, overhauling waypoints (shrines can now be linked), changing how levelling up works
  • Classes:
    • I will finally finish the last of the barbarian skills.
    • Start and hopefully finish the cleric skills
  • Quests:
    • Once the above is done, I will begin implementing the first of the main storyline quests, a 20-minute-ish quest that will serve as a way to introduce players to the overworld as well as our class and skill system.
  • Closed Alpha (Maybe?)
    • Should all of this go smoothly?? Near the end of the month, we will hopefully be opening an alpha testing phase to our Testers.


October:

  • Bug Fixing:
    • Once our alpha testing phase closes temporarily, we will be fixing all the reported bugs.
  • Mythic Mobs Overhaul:
    • There will be a massive overhaul for our mobs
      • Mobs will have elemental damages/weaknesses/immunities
      • Classes will also have the same
      • Mobs will drop more varied/interesting loot
      • New mobs will be created (at a low priority)
  • Classes:
    • Mages, Paladin and Rogue classes will start development
    • Skills may be changed/updated for better functionality
  • Quests:
    • The second main storyline quest will begin production
    • Sidequests will be added to Old Port/Old Port Farm
  • Permanent Closed Alpha:
    • Once all this is done, hopefully, we can permanently open a closed alpha server for better bug testing/implementation

November:

  • New professions will be added (May be moved up):
    • Cooking and Jewelry
    • With these professions, we'll add their respective items such as food and rings.
  • Expansion of Testing Area
    • Testing Area will expand further out into the wild


December:

  • Dungeons (?)
    • If our production plans go, well, to plan, hopefully, we can add dungeons to the server!
  • Christmas break and downtime.
    • Server Development will likely slow down with the holidays and exam season.
    • Expect bug fixes and maintaining progress so far.
Changelog V0.1.7 - Quest Tracker, Shops (WIP), and Jewellery Crafting!
Changelog V0.1.7 - Quest Tracker, Shops (WIP), and Jewellery Crafting!
Hello again! We've continued to be busy. Sadly this changelog is a little later than I'd like it to be. There's still a lot here to go through though! We've also got a couple extra things that didn't make it to this changelog as they are still...
Wild
5 minute read
Builder log #4 - The undergrounds..
Builder log #4 - The undergrounds..
Another builder log! Hello readers! I am back with another builder log keeping all of you posted on the building progress on the server!

All of our new builders have done a fantastic job at expanding the spawn region, making it exciting and...
Samtactical
1 minute read
Changelog V0.1.6 - New Look + Pets and Quests!
Changelog V0.1.6 - New Look + Pets and Quests!
Hello! We've been busy. Changes - Buffed armour durability by 10x Animals now spawn around OldPort Animals now randomise their spawn location Lowered early quests XP gain Removed old item bank Migrated most quests to the new map A couple of...
Wild
2 minute read