Changelog V0.0.3
1 minute read
Ok, so once again hobo has been a wizard and done some backend changes for us. Here's a list of fixes & changes below. We actually do stuff I promise.
Changes & Fixes:
- MMO Skill files are now stored in a central location making iteration and changes easier to implement.
- Elemental damage has been added to the server with 9 types of damage currently (this is very early and very unfinished)
- Fire
- Ice
- Earth
- Wind / Air
- Thunder / Electric
- Darkness / Void
- Holy / light
- Poison
- Acid (Not implemented yet)
- Began investigation on how to allow worn items to provide attribute bonuses such as
- Strength
- Charisma
- etc
- etc
- you get the idea.
- Elemental damage has been added to the archer class
- Poison
- fire
- thunder
- Implementing better targeting for skills
- healing skills only target friendlies
- damaging skills only target hostiles
- Skills are now affected by your player levels and attribute levels
- I didn't even know this wasn't implemented yet Imao - Wild
- We are currently testing a fix for mobs escaping their spawn regions
- passive mobs now only spawn on grass
- mob spawning has been tuned down to be less aggressive
- misc fixes we can't remember lol
Up next
- warrior skill tree and skill effects
- mage after that
- feature pass for classes hopefully finished by the 21st
- then quest implementation probably